So I tried to mimic the Litho City Builder and extend it to AR Gardens concept. Here is a video of what I tried. Here are two issues that I faced -
- Notice when I walk towards the blue panel, it moves away from the camera, as if it’s not fixed in the environment. I have placed in the same hierarchy as the
Showcaseprefab in the Demo Scene. But I still faced this trouble. What should I look into to resolve this issue?
- The models in the blue panel have a very small size. It’s not flexible. Digging into the
FixedUpdate()method) script I noticed that the scaling factors are hardcoded. Maybe the sdk can provide a more customized solution to that like giving the developer to control the size of the icons? We can have two sizes. One inside the panel and the other when the model is popped out of the panel. This should provide the flexibility of testing the sizes while developing.
As this project was a part of a Hackathon you can also find the code in this repository. The AR Farming module contains the Augmented Gardens Unity Project. The other modules are part of the core application developed in Flutter. We changed the name of the project from AR Farming to Augmented Gardens later on in a rush so please don’t get confused due to that.