Hi,lewis.Sorry for the late reply.I get my device now~
Before i connect to Litho.I can still see some shining yellow points and i think that is the scan progress right?If in this step i scan long enough,i found when it enter to the AR Scanning tab.It shows 100% and i can jump into next tab.
I have uploaded a testing video.Hope that could help.
(https://drive.google.com/open?id=1luCtCKw0D6Bejulr8nG2UXaef9dD8ULr)
In some cases when i am in the AR scanning tab,after a very long time scanning.The number will suddenly jump from like 27% to 100%.But this is not always happen.It usually stuck.
Here is my Debugging message:
2019-10-13 12:06:39.488260+0800 NewLithoSDKtesting[1542:796354] Built from ‘2019.2/release’ branch, Version ‘2019.2.2f1 (ab112815d860)’, Build type ‘Release’, Scripting Backend ‘il2cpp’
2019-10-13 12:06:39.492071+0800 NewLithoSDKtesting[1542:796354] -> registered mono modules 0x1014c32d0
-> applicationDidFinishLaunching()
2019-10-13 12:06:39.532588+0800 NewLithoSDKtesting[1542:796354] Metal GPU Frame Capture Enabled
-> applicationDidBecomeActive()
[XR] Discovering subsystems at path /private/var/containers/Bundle/Application/53BF6FB4-424F-43C3-AC1A-BBEAD2275F60/NewLithoSDKtesting.app/Data/UnitySubsystems
[XR] No descriptors matched for examples in UnitySubsystems/UnityARKit/UnitySubsystemsManifest.json.
[XR] 1 ‘inputs’ descriptors matched in UnitySubsystems/UnityARKit/UnitySubsystemsManifest.json
[XR] No descriptors matched for cameras in UnitySubsystems/UnityARKit/UnitySubsystemsManifest.json.
[XR] No descriptors matched for displays in UnitySubsystems/UnityARKit/UnitySubsystemsManifest.json.
[XR] No descriptors matched for depths in UnitySubsystems/UnityARKit/UnitySubsystemsManifest.json.
[XR] No descriptors matched for meshings in UnitySubsystems/UnityARKit/UnitySubsystemsManifest.json.
[XR] No descriptors matched for planes in UnitySubsystems/UnityARKit/UnitySubsystemsManifest.json.
[XR] No descriptors matched for raycasts in UnitySubsystems/UnityARKit/UnitySubsystemsManifest.json.
[XR] No descriptors matched for referencePoints in UnitySubsystems/UnityARKit/UnitySubsystemsManifest.json.
[XR] No descriptors matched for sessions in UnitySubsystems/UnityARKit/UnitySubsystemsManifest.json.
[XR] No descriptors matched for experience in UnitySubsystems/UnityARKit/UnitySubsystemsManifest.json.
[XR] No descriptors matched for gestures in UnitySubsystems/UnityARKit/UnitySubsystemsManifest.json.
GfxDevice: creating device client; threaded=1
Initializing Metal device caps: Apple A12X GPU
Initialize engine version: 2019.2.2f1 (ab112815d860)
2019-10-13 12:06:39.954210+0800 NewLithoSDKtesting[1542:796354] Unbalanced calls to begin/end appearance transitions for <SplashScreenController: 0x104427510>.
The referenced script on this Behaviour (Game Object ‘Button’) is missing!
(Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
The referenced script on this Behaviour (Game Object ‘Button’) is missing!
(Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
The referenced script on this Behaviour (Game Object ‘Button’) is missing!
(Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
The referenced script on this Behaviour (Game Object ‘Button’) is missing!
(Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
The referenced script on this Behaviour (Game Object ‘Button’) is missing!
(Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
The referenced script on this Behaviour (Game Object ‘Button’) is missing!
(Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
The referenced script on this Behaviour (Game Object ‘Button’) is missing!
(Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
UnloadTime: 0.828833 ms
[XR] Loading plugin UnityARKit for subsystem ARKit-Input…
[XR] UnityARKit successfully registered Provider for ARKit-Input
2019-10-13 12:06:41.946869+0800 NewLithoSDKtesting[1542:796354] [CoreBluetooth] API MISUSE: <CBCentralManager: 0x2805689a0> can only accept this command while in the powered on state
Setting up 2 worker threads for Enlighten.
Thread -> id: 171187000 -> priority: 1
Thread -> id: 171213000 -> priority: 1
The referenced script on this Behaviour (Game Object ‘’) is missing!
UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform)
UnityEngine.Object:Instantiate(T, Vector3, Quaternion, Transform)
LITHO.Demo.ShowcaseItem:ResetItem()
LITHO.Demo.ShowcaseManager:Update()
[./Runtime/Mono/ManagedMonoBehaviourRef.cpp line 334]
(Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
The referenced script on this Behaviour (Game Object ‘’) is missing!
UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform)
UnityEngine.Object:Instantiate(T, Vector3, Quaternion, Transform)
LITHO.Demo.ShowcaseItem:ResetItem()
LITHO.Demo.ShowcaseManager:Update()
[./Runtime/Mono/ManagedMonoBehaviourRef.cpp line 334]
(Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
The referenced script on this Behaviour (Game Object ‘Button’) is missing!
UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform)
UnityEngine.Object:Instantiate(T, Vector3, Quaternion, Transform)
LITHO.Demo.ShowcaseItem:ResetItem()
LITHO.Demo.ShowcaseManager:Update()
[./Runtime/Mono/ManagedMonoBehaviourRef.cpp line 334]
(Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
The referenced script on this Behaviour (Game Object ‘Button’) is missing!
UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform)
UnityEngine.Object:Instantiate(T, Vector3, Quaternion, Transform)
LITHO.Demo.ShowcaseItem:ResetItem()
LITHO.Demo.ShowcaseManager:Update()
[./Runtime/Mono/ManagedMonoBehaviourRef.cpp line 334]
(Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
The referenced script on this Behaviour (Game Object ‘Button’) is missing!
UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform)
UnityEngine.Object:Instantiate(T, Vector3, Quaternion, Transform)
LITHO.Demo.ShowcaseItem:ResetItem()
LITHO.Demo.ShowcaseManager:Update()
[./Runtime/Mono/ManagedMonoBehaviourRef.cpp line 334]
(Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
The referenced script on this Behaviour (Game Object ‘Button’) is missing!
UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform)
UnityEngine.Object:Instantiate(T, Vector3, Quaternion, Transform)
LITHO.Demo.ShowcaseItem:ResetItem()
LITHO.Demo.ShowcaseManager:Update()
[./Runtime/Mono/ManagedMonoBehaviourRef.cpp line 334]
(Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
Litho device found: Litho FA4F
LITHO.DeviceEventHandler:Invoke(String)
LITHO.Litho:HandleEvents()
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
The referenced script on this Behaviour (Game Object ‘’) is missing!
UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform)
UnityEngine.Object:Instantiate(T, Vector3, Quaternion, Transform)
LITHO.Demo.ShowcaseItem:ResetItem()
[./Runtime/Mono/ManagedMonoBehaviourRef.cpp line 334]
(Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
The referenced script on this Behaviour (Game Object ‘’) is missing!
UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform)
UnityEngine.Object:Instantiate(T, Vector3, Quaternion, Transform)
LITHO.Demo.ShowcaseItem:ResetItem()
[./Runtime/Mono/ManagedMonoBehaviourRef.cpp line 334]
(Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
The referenced script on this Behaviour (Game Object ‘Button’) is missing!
UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform)
UnityEngine.Object:Instantiate(T, Vector3, Quaternion, Transform)
LITHO.Demo.ShowcaseItem:ResetItem()
[./Runtime/Mono/ManagedMonoBehaviourRef.cpp line 334]
(Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
The referenced script on this Behaviour (Game Object ‘Button’) is missing!
UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform)
UnityEngine.Object:Instantiate(T, Vector3, Quaternion, Transform)
LITHO.Demo.ShowcaseItem:ResetItem()
[./Runtime/Mono/ManagedMonoBehaviourRef.cpp line 334]
(Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
The referenced script on this Behaviour (Game Object ‘Button’) is missing!
UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform)
UnityEngine.Object:Instantiate(T, Vector3, Quaternion, Transform)
LITHO.Demo.ShowcaseItem:ResetItem()
[./Runtime/Mono/ManagedMonoBehaviourRef.cpp line 334]
(Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
The referenced script on this Behaviour (Game Object ‘Button’) is missing!
UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform)
UnityEngine.Object:Instantiate(T, Vector3, Quaternion, Transform)
LITHO.Demo.ShowcaseItem:ResetItem()
[./Runtime/Mono/ManagedMonoBehaviourRef.cpp line 334]
(Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
-> applicationWillResignActive()
-> applicationDidBecomeActive()
State changed to Connecting from NoneConnected
LITHO.UI.DeviceSelectUI:ChangeState(ConnectionState)
LITHO.UI.DeviceSelectUI:HandleButtonClick(DeviceOptionUI)
UnityEngine.Events.UnityAction:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.Events.UnityAction:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
UnityEngine.EventSystems.StandaloneInputModule:Process()
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Firmware: 45b1cf97279039136950fb2141ff083e0713ba5e
LITHO.Litho:GetDeviceInfo(String)
LITHO.Litho:b__103_0(String)
LITHO.DeviceEventHandler:Invoke(String)
LITHO.Litho:HandleEvents()
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Hardware: 1.3
LITHO.Litho:GetDeviceInfo(String)
LITHO.Litho:b__103_0(String)
LITHO.DeviceEventHandler:Invoke(String)
LITHO.Litho:HandleEvents()
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Model: Litho
LITHO.Litho:b__103_0(String)
LITHO.DeviceEventHandler:Invoke(String)
LITHO.Litho:HandleEvents()
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
State changed to Connected from Connecting
LITHO.UI.DeviceSelectUI:ChangeState(ConnectionState)
LITHO.UI.DeviceSelectUI:HandleDeviceConnected(String)
LITHO.DeviceEventHandler:Invoke(String)
LITHO.Litho:HandleEvents()
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
-> applicationWillResignActive()
-> applicationDidBecomeActive()
-> applicationWillResignActive()
-> applicationDidEnterBackground()
2019-10-13 12:08:15.726484+0800 NewLithoSDKtesting[1542:796354] Can’t end BackgroundTask: no background task exists with identifier 2 (0x2), or it may have already been ended. Break in UIApplicationEndBackgroundTaskError() to debug.